I agree that one aspect of combat was preferable in M&M. If I was in a group of people fighting (god forbid) and one opponent went down, I would think the members of my party would be intelligent enough to coordinate their attack. It doesn't seem realistic that they target almost random targets, and often the least logical target. On the other hand, the realism of the battles is EXCELLENT in Wizardry 8.
Also about the monsters you find being based on your level - that doesn't seem logical. Monster's native to an area don't change. I understand they wanted to keep the game challenging, and I appreciate that, but maybe it could have been a feature you turn off or on? Now I can't find things like piercer modai's that I need a claw from.
All in all though Wiz 8 is AWESOME! I'm curious to see how M&M 9 answers to it.
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