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Old 01-22-2002, 11:40 PM   #1
Strider_314
Elite Waterdeep Guard
 

Join Date: January 7, 2002
Location: Sydney, Australia
Posts: 44
I loved the Might and Magic system of items and combat. I've played that series since M&M 3 (except the latest one).

I saw an eariler post from Jarngrimr about some of the things in Wizardry being annoying, and I thought I'd make a post to discuss it. Theres a puzzle spoiler at the end.

The below is just my opinion of course, and I may be a little AD&D slanted [img]smile.gif[/img] I've also only played the game up to Trinton.

In M&M, you had full control of each of your characters actions during the combat round when their turn came up. It could be like Ok..that guy just died, now I had better cast a spell on that guy so he doesnt advance next round etc

I know Wizardry has a continuous combat mode, but I found it difficult to perform your battle strategies on. I'm only comparing the turn based mode here.

In Wizardry, after a mob dies, the members of your party that still have turn choose a random target to hit. I found that annoying when the archers decide to go for one target, and the fighters go for another (especially when the archers wake and anger a mob that was happily sleeping ).

You have no control on what your characters do during the combat round. You can change targets, but only during the optional movement phase.

The things I do like about it is the design of the parties positional ranks and weapon reach. It makes it more realistic and strategic [img]smile.gif[/img]

With the items I say if an item is cursed, then its cursed. I'm not sure if the roxx0r-high-damage-fast-but-unable-to-stop-holding weapon model makes sense.

In Might and Magic, buying and selling items was easy. There was usually a Magic items shop, a Weapons shop and an Armor shop in each town. In Wizardry there are NPCs you can buy and sell from, but it doesnt seem to be obvious what sorts of things they buy and sell. I keep finding the things I want to sell are in red. Then I need to go and try find another NPC to trade with.

I have heard that non-wiz people have been finding the puzzles difficult.

In the Monastery, the sign on the wall and the statue holding the skull clicked with me, so that puzzle was ok.

I thought the solution for the graveyard puzzle was obscure thou. I didnt find the holy water on the way down there even though my ranger has good scouting skill and found other things from a fair way away.
I had to go back to the crossroads and walk around until my ranger found the bottle. The description in the game of holy water is that it does high damage to undead. That doesnt seem to relate to solving the puzzle when you see that figure in the tomb.

All things considered thou, I'm finding Wiz 8 to be more interesting and enjoyable than the M&M games. What do yous think?
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