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Old 01-23-2002, 12:25 AM   #12
Goumindong
Manshoon
 

Join Date: January 4, 2002
Location: Seattle
Posts: 152
ya, i recenlty droped one of my rangers from my

2 ranger/4 mage type party, and my new gad rocks, (even at lv 12 when he got the repearter mod)

problems are... low eng/mod weapon/rng weapon(compartivly to the rest of the party0 because he hasnt had all the time to practice (1 fight = first 6 lv's, 10 fights after that and he is 12), but he lears fast... needs more str, it would have been easier to get him earlier and then have time to build around the str defecit(doesnt have tinker's[where are they by the way, so i can go grab them, and get some more carry] and is in a nearly all faerie party), but you live you learn (60 str). best item so far is the regeneration thingy, and the superman belt, im looking for the hose(lost it, think i sold it, but dont remember, as i didnt have a gad at the time, not getting the cannon would suck, but i can still pick up the negatair), as i have the bellows, but he wont be able to make it yet. and will pick up the lava lamp when i get to trynton to use the idol

MY suggestion if your making a gadgeteer... go and get spoiled as to WHAT COMBINES WITH WHAT, not where is is. My reasons... if sucks to lug around a bunch of gadits that have no correlation to one another and are hard to figure out what combines with what (i mean lead pipe and vacum pump?). Properly implimented when the alch and gad got the requisite lv of skill, a pop up should have said xxxxx has learned to make item xxxxxx out of xxxxx and xxxxxx, or a note in the journal, so you can see what goes with what, instead of lugging a bunch of gadit's around that you mightnt want to use.
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