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Old 01-16-2002, 03:30 AM   #4
Jarikus
Welcomed New User
 

Join Date: January 5, 2002
Location: U.S.
Posts: 2
In addition to my regular party, I'm currently experimenting with a solo Fairy ninja. The weapon you begin with ( the sleep inducing rod) is a real life saver early on.

Stealth is also absolutely vital. Curiously, I've noticed that monsters will ocassionally do nothing during turn, even when they have the ability (and the motive [img]smile.gif[/img] to attack. A benefit of stealth beyond the armor bonus?

I think the key to escaping the monastery alive is not leveling up beyond level four until you reach Arnika at least. This keeps the powerful monsters out of play until you choose to take your level increases (or you move into a dangerous area).

When I last played, I was in Arnika, taking advantage of the HLL and Lay Brothers for assistance during combat. If I could find two nunchuckas (sp?), that could be a potent weapon combo until other weapons come along.

I'm not certain if I will continue the experiment much further, but I am interested in hearing the thoughts of other players.

Cheers,
J
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