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Old 01-15-2002, 04:19 PM   #1
Brak
Elite Waterdeep Guard
 

Join Date: December 4, 2001
Location: Tucson, AZ USA
Posts: 37
So now that I have gotten over my love with spitting acid and decided against going with a troup of dracons due to some feedback in a seperate post I am thinking of the following:

Lizard Fighter (Str 3, Vit 3)
Dracon Valkyrie (Str 3, Vit 3)
Felpurr Samurai (Speed 3, Str 3 or Str 2 and dex 1?)
Hobbit Ranger (Senses 3, Dex 3)
Felpurr Bard (Speed 3, What else?)
Faerie Alchemist (Int 3, Pie 3)

Some of those choices seem a bit odd, but here is what I was thinking: Samurai needs speed from what I hear, but I don't know what is the main stat for getting critical hits (help me out here). Most people seem to go with a Mook for their ranger because his Senses are so high to start and he gets a huge amount of bonus attribute points, but I thought speed and dexterity were important to a Ranger and a Mook starts with very low speed and dexterity. So I thought a Hobbit might make a better ranger (true?). I initially thought a hobbit should be my bard too, but I read somewhere that if I want my bard to be have good pp skills and be able to undo locks and traps then speed would be important, and the Felpurr is the speed master (Felpurr Bard?).

So tell me what you think about the party decisions, and also please let me know about the attribute allocation (in parenthesis after each party member) that I have in mind. It is hard to know what attributes are more important to pump for some of the classes.

And is it true that my alchemist will be able to combine potions and powders etc. using the combine items button in the inventory screen or is that a button that only a gatdgeteers can use?

Thanks,
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