I only wish Sir-Tech had included a simple way of permitting Bishops to temporarily remove a weapon's curse during battle, and allow the wielder to take another. If you don't have the two actions occur in the same round, and you don't access the Bishop first, the weapon will remain welded to its owner, and you've wasted a round.
But I do like several of those cursed weapons. I tend to use 'em when I know missiles aren't going to do much damage, and melee power is required.
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