Thread: Disarming Traps
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Old 01-14-2002, 06:54 PM   #4
Nix
The Magister
 

Join Date: October 23, 2001
Location: Philippines
Posts: 104
First, if you have a char who can cast Divine Traps (not sure about the spell name), use it as this will improve chances that the trap is correctly identified. Second, select your rogue or ninja or whoever has highest traps/locks skill, then examine the trap (that's the magnifying glass icon I think). What will happen is that a set of squares will show up on the panel, indicating a sort of "best guess" as to the components of the traps. Now, scroll through the different types of traps (selections on the right side of the panel) until you find the trap type that matches the guess, i.e., parts of the trap clearly show up inside the squares, and nowhere else. Click on each part to disarm. Of course even if you correctly identify the trap, doesn't mean you will successfully disarm it -- depends on your locks/traps skill (ability will show up as a % on the left side of panel).

Disarming traps therefore depends on two things: (1) your ability to correctly identify the trap using examine and aided by spells if you have it; and (2)your ability to actually disarm the components, which is based on your locks/traps skill.

Hope this helps.
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