Some people say fighters are boring, ignore them [img]smile.gif[/img] , two front-line fighters are going to take a lot of punishement and give it back!
Axes don't seem to be particularly good in Wiz8, by all accounts there are a lot more good swords than axes, but I'm not experienced enough to know if a good axe is still perfectly okay ... however Wiz8 is balanced extremely well so I'd be surprised if using axes wasn't perfectly viable even in not "godly".
One area where you will probably struggle with a first party and that's the bishop: well, I found it difficult [img]smile.gif[/img] The main problem is their relatively slow progression, they need a lot more XP to level-up and by around 7 or 8 they'll be getting up to a couple behind your fighters, which means they access the higher level spells somewhat later than the other spellcasting classes. Building one up can get tedious since you have to practice at envery possible moment since you're building up 2, 3 or 4 spellbooks over up to 6 realms: perfectly doable, many people have done, but it does take a lot of concentration to ensure you're not wasting practice time.
Pretty much any non-exotic party will make it in Wiz8, the game is hard for everyone [img]smile.gif[/img] . For a first-time party then I'd suggest avoiding the ninja and monk as they need a lot more work to balance out their skills, the Valkyrie is very easy to raise since she has considerably fewer important skills, the Lord is somewhere in between.
MINOR SPOILER BELOW
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Not wanting to given anything away that you don't already know I won't go into details, but be aware that your party can have up to 8 characters, but you only get to create 6 of them ...
[ 01-12-2002: Message edited by: KraGorn ]
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