Thread: Weak Samurai
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Old 01-11-2002, 02:10 PM   #4
Serops
Elite Waterdeep Guard
 

Join Date: December 11, 2001
Location: California
Posts: 23
Well, my current party is the first to go without a pure fighter and I haven't regretted it one bit. The samurai does start off a bit slower than the fighter and can make the early game slightly more difficult, but I found my girl to well worth it.

I too was a bit apprehensive at first, especially when facing Brekkek. My Valk had gone missing so my Sam was the only melee type left in my party. It was a tense moment...actually I was like "how the F*** am I going to do 400+ damage to this guy before he eats me." But my Sammy, who's always looking out for me, said "Don't worry about a thing darlin"(She's a little bit of east meets west) and promptly proceeded to decapitate the beast in round one.

Now, at level 13 she IS without a doubt the Daisho Master. I see a crit at least once a battle. As far as developement goes, I put 3 points into speed every level until it maxed(at 13). I also put 3 points into Dex until it hit 70 (this was early on) and then I switched to Str. My Str should max around lvl 19. In the mean time, now that Speed is maxed, I'm placing 3 in str, in 1 1/2 Dex, and 1 1/2 in Senses.

For skills, I stopped putting points in sword around lvl 6 and it's at 85 right now without the profession bounus. I have placed 3 points in wizardry every level since the 5th, and practice her air and water magic diligently. Dual and critical strike are important early on but they also tend to go up pretty fast through use.

Anyway, my advice is to have a little patience with your Samurai and keep him or her well outfitted.

Serops

[ 01-11-2002: Message edited by: Serops ]

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