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Old 01-08-2002, 10:36 AM   #9
Parrp the Karp
Elite Waterdeep Guard
 

Join Date: January 8, 2002
Location: United States
Posts: 23
Howdy there, RadeonX;

I was just thinking to myself last night that one of the most enjoyable parts of the game is how your fighting strategies are constantly evolving as both you and the enemy learn new spells.

When I first learned spells like Fireball, they were difficult to cast, but terribly useful in a fight. Now that I'm level 15 and tromping around the Rapax Castle, I can cast Fireball at the highest level, but it isn't much use at all currently. I instead am helped most by casting more of my newer spells, which, of course, I can't cast at quite as high a level - so I'm constantly pushing my best to get better. At least, that's the way it's worked out for me, and I am really enjoying it that way!

I have a Mook Bard, a Rawulf Priest and a Faerie Bishop as my magic users. In my recent fights with the Rapax Samurai/Warmages/Archers I've had the Priest cast Gaurdian Angel on the Faerie Bishop, the Faerie Bishop cast Summon Elemental, and the Bard play the Chaos Pipes. I never walk or run in this first round, because even though I'd love to get closer so my fighters can get in some nice hits on the enemy, the Chaos Pipes are absoutely crucial to my survival. Otherwise the Samurai and Warmages will each cast a spell, and there are usually at least 10 of them put together.

Sorry, rambled on a bit there. My point is that for me, status spells like insanity and fear are my favorite over brute force spells like fireball for most encounters my own level or higher. However, the Summon Elemental is an exception to this general rule because it's lovely strong (75 damage a punch, usually 3 punches per round) and it absorbs damage for me. If my Bishop had a fireball-type spell that did 75 damage I'd certainly be casting it, but instead her spells like fireball and iceball do a lot less, and have often been impossible to target on the enemy because the targeting mechanism requires you to drag the targeting staff around on the ground to reach your foe - no casting fireballs up at a catwalk. The enemies, on the other hand, seem to have no trouble doing this Am I missing something?

- Parrp
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