This question is probably at least somewhat dependent on personal taste, but I hope nevertheless to toss it out: what kinds of offensive spells are better for your spellcasters - those that deal raw damage (fireball, crush, make wounds) or those that hinder the enemy with status changes (terror, paralyze, etc.) I believe Guiler's faq on gamefaqs says status changes are infinitely more valuable because they make the enemy much easier to slash with fighters on the front line. But I believe that's just his opinion and I can't count how many times a good fireball has made a battle easier. It's just so nice to be able to toss out 3/4 fireballs at the beginning of a battle; the first few kills are harder since the enemies are near full health, but once the fireballs hit, your last few kills can't be any easier. However, I can also say that I *hate* being bogged down with status changes. I guess Wizardry puts more emphasis on these status effects than many other games. Which type of offensive spells is more valuable?
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