Manshoon 
Join Date: August 29, 2001
Location: Santa Rosa, CA
Posts: 186
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Here's the post I was looking for, from another board.
quote: I wrote this up after getting tired of restarting the game to try different
character types. All testing was done with level one characters. I'm still
looking for information on how leveling up changes your attacks and swings,
and whether it differs between character classes. All the statistics are
on a per-point basis; that is, the .04 AC that each point of speed gives
you means that a character with 100 dexterity will have 100 * .04 = 4 more
points of AC than a character with 0 dexterity. For the character class
comparisions, I only added up the statistics the class actually uses, listed
in the suggested order for increasing at level up.
General note: the character statistics listed when you right-click on a skill
(Intelligence for Wizardry, as an example) appear to govern how often the skill
increases with use. If there's two statistics listed, the first seems to have
a much greater effect than the second. This is the only way statistics appear
to influence skills.
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Gaining Levels: Other than points for statistics and skills, you get extra
swings, extra attacks, spell points, and a little attack rating.
No idea how it all works, exactly.
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Strength 2.5 lbs carry weight, .7 stamina
Melee: .1 to Hit, .1 Attack Rating, 2%/1% damage above/below 50
Ranged: 1%/.5% damage above/below 50
Intelligence ? spell points
Piety .7 stamina, ? spell points
Vitality 1.25 lbs carry weight, .7 stamina, .125 HP/Level
Dexterity Ranged: .1 to Hit, .125 Attack Rating
Melee: .1 to Hit, .083 Attack Rating
Adds extra attacks as you level up, although slower than speed
Speed .04 AC, .2 Initiative
Adds extra attacks and swings as you level up
Senses .2 Initiative
Melee: .05 to Hit, .05 Attack Rating
Ranged: .05 to Hit, .05 Attack Rating
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Power Strike Melee: .05 to Hit, .05 Attack Rating
Iron Will .2 all magic resistances
Iron Skin .25 damage resistance
Reflection .06 AC
Snake Speed .1 Initiative
Eagle Eye Ranged: .0625 to Hit, .0625 Attack Rating
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Close Combat Melee: .05 Attack Rating, .01 # of attacks
Ranged Combat Ranged: .05 Attack Rating; maxing this gives you an extra swing
Dual Weapons .005 of weapon skill Attack Rating bonus for primary weapon
.0025 of weapon skill Attack Rating bonus for secondary weapon
note: percentage-wise enables all the extra attacks, swings,
and attack rating you'd receive from weapon skills
note: 0 skill gives 1/2 weapon skill bonuses for primary
1/4 weapon skill bonuses for secondary
note: strength damage bonus for second weapon starts off 1/4
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Sword .1 Attack Rating, .01 # of swings
Axe .1 Attack Rating, .01 # of swings
Polearm .1 Attack Rating, .01 # of swings
Mace .1 Attack Rating, .01 # of swings
Dagger .1 Attack Rating, .01 # of swings
Staff .1 Attack Rating, .01 # of swings
Shield .01 * shield AC, capped at 4 AC
Modern Weapon .1 Attack Rating, no extra swings, no strength damage bonus
Bow .1 Attack Rating; maxing this gives you an extra attack
Throwing/Sling .1 Attack Rating
Martial Arts .1 Attack Rating, .085 damage
Stealth .1 AC
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