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Old 12-06-2001, 04:05 PM   #11
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
I gotta agree with you Dundee. Generally speaking, paladins are my favorite characters. I like all the benee's that they get.

True, they cannot become Grandmasters in any weapon type, but there's a silver lining to that. Paladins (and rangers) end up being more generalists in their weapon proficencies... they usually end up being skilled in a number of different weapons types. Which also means that they are more flexible when it comes to being able to use whatever new magical weapon they find in their travels. Being godlike in 1 or 2 weapons is great, but having 2* in many weapons is also useful.

quote:

Originally posted by Whailor:

Heck I don't even know why would anyone want to start in BG2 the usual plain class (unless he/she is a fan of such), when it doesn't seem to give any bonuses as kits do. Then again, it doesn't give the penalties either as kits do..



I agree with you here Whailor. I believe that the "penalties" the paladin kits impose are more than compensated by the benefits. I've never used a paladin for "turning undead", for example. My paladins are usually to busy hacking up undead to try to turn them. Besides, paladins are much weaker than clerics at turning undead. Furthermore, I've always found paladin spellcasting to be rather superfluous. They're too busy in combat to cast those few spells. When I play IWD, I stock my paladin up with non-combat spells buffing spells (like bless, etc.). But I trade those spells in for the kit special abilities in a heartbeat, everytime.
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