Thread: Best Party
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Old 12-14-2001, 08:04 PM   #6
Merkin
Manshoon
 

Join Date: August 29, 2001
Location: Santa Rosa, CA
Posts: 186
quote:
Originally posted by Marcos The Black:
Hi
just started with wizardry and when i saw this topic i wandered if i could get some "experts" comment about my party.

Never spend so much time with character creation (nearly read the whole appendix in the manual). In good old fashionend ad&d this was much more straight forward

ok here it is.

dwarfen lord
mook gadgeter (in regard to the "planet of the apes" i thought it would be cool to have an ape that runs around shooting with a rifle )
fairy female mage (such a girl was in the demo, and i liked here and here cold comments)
elfen bishop
hobbit samurai


do i have any chances with this party, or should i use more fighters. In most games i have a strong tendency to magic rather than to physic fighting (and the name of the game )



This is going to be a tough party to keep alive in the early game. Bishop, Gadgeteer, and Samurai all start out pretty weak, and stay that way for the first 5 or 6 levels. If you can keep them alive all the way to Arnika though (where you can pick up rpc's and a ton of good weapons, potions, and spellbooks) This party should start rocking. I would suggest keeping your Sam and Lord concentrated on fighting for a VERY long time, if you try to pump their spell abilities right away at level 5, you will be incredibly weak on the melee end.
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