Thread: Psionicists
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Old 12-13-2001, 11:48 PM   #5
Aramas
Elite Waterdeep Guard
 

Join Date: November 25, 2001
Location: Oz
Posts: 9
I've only played up to about level 8, but I've played as far as finishing Arnika many times [img]smile.gif[/img]
If you like to play smart then a psionicist is a good mage replacement. Mages do damage whereas psionicists mess up the enemies.
If you like chucking fireballs around and yelling "MUAHAHAHA!" then stick with the mage. If you like hasting your party and watching your enemies slow down, beat themselves up, run away and generally turn into a bunch of drooling losers then give a psionicist a go. They can also ID stuff and heal. Very useful.
Another way of looking at it is by what spellbooks your hybrids *eventually* have access to. Rangers are almost mandatory, so they can pick and choose the good alchemy spells. Likewise samurai/mage, ninja/alchemist, monk/psion, valkyrie/priest, bishop/everything etc.
If you don't have a monk or a bishop, then get a psionicist.
I currently have a ninja, samurai, priest, ranger, bard and psionicist - which covers every spell book.
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