In my experience, Monks WILL compete, just not until later. When you go with the Monk, yer betting on the future. Monks will get more attacks faster, and their martial arts damage is level/skill based.
I was bored and started carting RFS-81 around with me. At level 17, he swings 6x-9x's per round. He only slightly...very slightly...exceeds my fighters in damage potential, but his larger number of attacks means you don't miss out as much when he finishes off a wounded monster in the beginning of the round... he's still got plenty of attacks available to whop the next unlucky bug that comes along.
Monks are cheaper to equip than a fighter, relying on their Stealth skill for armor class instead of wearing heavy equipment that's expensive to get early on. Also, since he wears so little, he's able to carry more of a burden from the party items and helps keep the others from becoming encumbered. (I keep all my spare ammo on him)
When I try another party, I'm thinking of going polearm with a monk instead of martial arts. The Mindblast Rod you get from the T'Rang complex can be used by monks, and I'd love to see someone swinging that thing 2-4x's up front where it can do the most good.
Right now my Bishop is using it, and he's pathetic with it.
One of the drawbacks I've had with the Monk is that he's kind of boring. Switching and swapping out equipment is one of the flavors of the game and with the monk being so simple to equip and not using any magical weapons since he's using martial arts.... well... he's just sort of boring. Effective tho.
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