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Old 12-13-2001, 09:30 AM   #5
Virgil
Dungeon Master
 

Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
Bloodlust, the cursed sword, gives my fighter an extra swing per attack. My fighter currently attacks twice per round, for around 35 points of damage per swing. This adds up to +70 points of damager per round. With a missile weapon, I see him doing a maximum of 20 points of damage per round.

My thief is dual wielding two cursed thieve's daggers. These have a chance of poisoning an opponent and a chance of instant killing an opponent. The damage isn't extraordinary, but he does an average of 20 damage per swing, four times a round. He's gotten at least four instant kills.

In both cases, this seems preferable to the smaller damage missile weapons give me. There have been times, like fighting millipedes in the swamp, where having the whole party with melee weapons would be an advantage. Overall, I prefer the increased melee damage over lesser increase in missile damage.

Plus, I'm not crazy about managing my missile inventory. It's easier with only four people to keep stocked with ammo instead of eight.
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