Your front line should be all melee combat characters. Their primary skills are melee, so giving them a cursed melee weapon that increass their damage output improves their combat ability. They will miss out on a round or two of ranged attacks per combat, maybe 20 damage total, per round, but their melee damage can be increased by 30 or more damage each per round. My fighter and monk have weak ranged combat skills, so they rarely hit with bows or thrown weapons anyway.
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