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Old 12-04-2001, 09:24 AM   #3
Virgil
Dungeon Master
 

Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
I like monks as front line fighters. I just restarted (again...), with a fighter and monk as front line guys. My monk always hits, for 5 damage, while my fighter hits less often but does 10 or more damage per hit. My monk hits twice per round, the fighter once. It adds up to about the same. The fighter has many more hps though. I always use martial arts with my monk, get rid of any weapons.

Early in the game, rogues are better in combat than ninjas. Rogues always backstab for their attack, so they can have a damage multiplier on their hits. Ninjas supposedly get very powerful in the end game, but are fairly weak early on.

Finally, a gadgeteer does low damage with plain bullet stones. If you can buy some spike stones, he'll start doing 9 or 10 damage per shot. Also, you'll find an electricity rod at some point. This casts the Energy Bolt spell, and your gadgeteer can use it. If I was you, I would swap the gadgeteer for a ranger. Both are ranged attackers, but rangers get the added bonus of always searching for items. This seems trivial, but you find a lot of extra potions and ammunition. When I tried a party without a ranger, I really missed him.
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