If you've visited the Dungeoncraft forum hosted by Manikus
(
http://dungeoncraft.forumsplace.com/index.php) or perhaps looked in
the (incomplete) GPDL & Logic block guide, you might have seen my ideas
for scripting every single item or every single monster in your game.
Now while that is a HUGE undertaking, there are some huge benefits for
this kind of thinking, for example:
- Random treasure events can be done (randomly pick each one, and give
experience for all of them, regardless of what they are)
- some different classes/kits can be faked (Monk, Bard, Psionicist)
- rust monster and black pudding attacks can be done against the player
and the player can do them against enemies (if possible).
- disarm and pick pockets/stealing items (draconian turning to stone
and taking your sword, anyone), these type of attacks can be done (even
tho you are crazy to try pickpocketing in combat). Again this can be
against the player and the player can do them against enemies.
- we can do time and/or date dependent quests and events. The king
wants you to clean the warrens of enemies in a week, or you need to get
out of the tower before it falls apart (in 2 minutes). This can be
done. Likewise, calenders, lunar phases, and monthly/yearly events can
be done.
Now I'm not claiming to be an expert on this stuff (I'd like to become
one), but I'm posting this with the intentions of answering questions
from anyone who would like to use any of this.
SilentThief
PS, there are ways to do a lot of things with DC. If you have something
you want DC to do, lemme know and perhaps I can show you a way to do it
without having the developers make a new feature for it...