Wow! when I started out doing the GDPL & Logic block instruction manual (as a way to learn it myself), I had no idea the monster I was unleashing. This has become what may be the difinative guide to designing. I did all kinds of experiments with DC and what it can do. I even did some experimenting with events For example, did you know a "give experience" event can also take experience, too??? this is a useful quirk.
So the designers guide is geared towards someone who understands the basics of event programming but wants to know GDPL & Logic block and see examples of how to do some advanced procedures.
As another tidbit to throw out to you fellow fans of DC: Solo combat is possible. You can set the status of any character to "tempgone" (actually numeric "7") and they will not show up for a combat. ALSO, this removes characters from combat (like a spell to "flee" for example...)
This is going to show serious attention into details such as syntax and examples and basically answer all the questions I had previously about GDPL & Logic block as well as give a newbie (or an oldie) plenty of new ideas. Who knows, you might even read something about how to do character kits (Monk, Bard, Assassin, PSIONICIST maybe (wink wink))
SilentThief
[ 01-19-2007, 06:59 PM: Message edited by: SilentThief ]
|