Here goes-
1. No, but this is a bug that will be fixed sooner rather than later I think.
2. Yes, in the config.txt
3. Yes, in the global settings in the editor
4. Yes, for different zones
5. The special abilities to assign, such as bless, are hardwired, but in name only. You can give an item the bless ability then edit it to do many different things. (I've done this pretty extensively, so if you need help, let me know.)
6. Yes, but my way is kinda sloppy. Set items as drow items and run an event to destroy drow items chained to the combat event. I think PC's could pick them up, but then they would be destroyed. You would need to make sure that they were not worth any xp
7. Maybe. Let us know what you find out.
8. No, but you could go to the main site at
http://sourceforge.net/projects/uaf and put in a feature request.
(9.) A little, but we can not change the number of classes to add extras, we can only modify the ones that are there. Steve McDonald is a good one to ask on this topic.
(10.) version .913