Dear Tarlanon,
I think most DC users would like to keep a resolution of 640x480, last but not least because it takes less time to draw the art - and I think all of us use this editor because we are kind of nostalgic and want to edit cool adventures and not because we want to do hi-end-graphics in a fantastic resolution.
However, I thought that DC can deal with all three resolution, so why shouldn't Manikus update the existing art files to a higher resolution? I think it's not so easy to deal with this pixelation problem when you are changing from 640X480 to 1024X768 pixels.
The wall-discussion is unnecessary in my opinion. I made a this new "high-and-broad-wall-template" when I realized that DC can deal with several wall-formates in the same project (which is very cool), otherwise I would never have done that.
By the way, I also still use Paint Shop Pro 4.0 (it's my personal favourite bitmap-programm although it crashes sometimes on my computer). It is not very difficult to use the "high-and-broad-wall-grid" I've posted on Manikus' forum in PSP4, just draw your wall over it and then change the 4 colors of the grid to white - done! You don't need several layers. (Okay, they would be helpful...)
I personally print the grids, draw the walls by hand, scan the sheet and position the scanned walls back on the template, because I want to have a comic-style-look...
Who needs photoshop, by the way?
PSP9 has almost all the possibilities of Photoshop and is much cheaper.
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