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Old 03-24-2007, 02:55 PM   #6
BaneMcDeath
Elite Waterdeep Guard
 

Join Date: February 5, 2005
Location: Oregon
Age: 50
Posts: 5
"""Features in the Works
Networking (lowest priority).
Complete the Combat code. Includes Spells, Throwing
Hammers, ect.


Spells and spell graphics - a lot of support functions are
present, and the spell editor and database code is in place.

Improve combat Artificial Intelligence for Monsters, NPC's, and
Automatic 'quick' player option.
Reduce File Sizes and Memory Footprint, This has been
worked on some already, but will still be worked on as more
features are added.


Probably a lot more that I have not thought of yet!"""

Wow, so that's all that really needs to be worked on. It has been years since I looked at the dungeon craft engine, but what I tinkered with was awesome. It will be pretty damn cool for throwing weapons and spells to be fully implemented.

The artwork is stunning. Though, I still sometimes like to use those old POR kobolds and stuff just for nostalgia. [img]tongue.gif[/img]
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