"I know I've been away from DC for a while, but I had some RL and other stuff to do..."
The RL demon is wreaking havok with us all, But its good to hear from you. Good to see that RL isn't stopping you, or the Spud for that matter.
In reviewing the new feats and bug fixes that the newest DC offers, I'm hoping to get my new computer to start messing with the new DC. With the devestation of losing ALL of my previous DC stuff to the crash, I do remember enough to still be dangerous... But, I also remember I had a question about a possible feat that DC may already have but if not it should have. I remember you could select the HD of an enemy and the program would then generate hp based on the HD. For example, a skeleton would have 1 to 8 hp for it has 1 HD. BUT, what if you wanted to have a (for lack of better term) "Boss" dragon or such and you wanted it to have exactly 25 hp? can you select the hp or does the program always do it for you?
2nd, with the coding going on for spells and flags set for spellcasters, will these be edit-able for the potential of new and or different character classes? Like say I want to set a specialist mage, a Conjurer for example, with a different spell progression than a normal mage?
And last (for this post), do we have the ability to program the enemy AI? I remember some talk on the FRUA msg board way back when about the question of assigning a % to enemy actions (like spellcasting and melee attacks, in fact the exact question was about having an enemy cast "summon monster" in a combat, this being like impossible because for some reason the AI just would NOT do it).
Just my usual questing for knowledge and treasures...
SilentThief
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