Re area view:
In fact as the designer you can set a level so that *only* area view is available. Also, there is a file called area view art or something similar and you can actually change the appearance of the area map by importing new art, so if you can be bothered, it is possible to show floor textures.
I have created some new versions of this file, which feature different area map floor art for each zone. I'll get them finalised and try to get them put up on the internet within the next few days.
Another option is to simply make an "overland" which looks like a top down (or even 3d) view of a dungeon and have the players move through it. This is a bit restrictive in that walls must be at least a square thick (ie "blocked" squares), but from memory the forgotten realms computer game Dungeon Hack used to quite successfully generate maps like this. The other restriction is that you have to make the map just right - so the party can move only in the spaces and not half over a wall.
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