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Old 02-27-2003, 06:24 PM   #2
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
Even in FRUA that was only available for "transfer module" (where it was a choice) and "stairs" (where you had no choice). In DC it is available only for transfer events. However, you can use transfer events to simulate other events working in the same way. Just make a transfer event as you would (behind the door), and have the other event in the square the party will approach from. Use the trigger "facing direction only when arrive".

This only works if you can't approach the door from that direction (eg if it is in a corridor). You can get around this by making a separate section of the map which looks identical to the part where the party is. Then transfer the party into that section (on attempt entry), do the events, and transfer them back to the square from which they attempted entry (on already entered).

Make sure you have "execute event at destination" selected in the transfer events.

Depending on what you are trying to achieve, the "facing even after arrive" trigger may also be an alternative.
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