I'm a big fan of the epic storyline kind of adventures. Usually I find that the Hack'n'Slash'n'Loot kind of adventures (at least for me anyway) is fun for about the first 5-10 minutes, but then I will quickly move on to whatever else catches my eye. Yeah, in my world a captivating and progressing storyline is key to keeping my interest. I think it helps to get more invloved in the game, and enhances the play experience. But, of course, that is just my humble opinion. [img]smile.gif[/img]
Manikus, I like your idea of an 'open ended' non-linear kind of game? Just one question....Would there be an ultimate goal? Or would it be kind of like Diablo where everything just gets regenerated and regenerated so you keep playing until your character(s) become Gods?
But yeah, Epics...That's my vote.