Well, I was thinking of a system where the armor has a hit point value, and would take damage if the character was "hit", and the character wouldn't take any damage until the armor was destroyed (armor HP exceeded). I'm not sure if there would be a way to do any of this, but I am determined to find a way.. Of course, then we are faced with the dilemna of seperating armor "repair" and magical healing; but those are secondary issues for me at this stage
..Aargh! I'm obsessed with this game!
-Lord Splynncryth
|