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The spell, when cast upon a character, would allow that character to regain 1 hitpoint per hour when resting.
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I don't think this is possible yet. I'm thinking the spells would need a way to perform time-based modifications. Currently, the only effect that time has is to trigger removal of a spell. In this case, there would be a list of spell effects that are triggered once per specified time interval. The current spell effects take effect once when the spell is activated, and optionally removed when the spell has expired.
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I copied the example "conditional activation script" from the help file. It didn't work.
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The help compiler stripped out part of the text and I didn't notice it. The script example should really look like this:
$IF ( $Class($Target()) == "Fighter" )
{
$RETURN true;
}
$ELSE
{
$RETURN false;
};
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I want to do 1d4+1 damage per level of the caster.
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Syntax such as '1d4*level' won't work yet. It can't even be faked by using '0+level*1d4'.
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When I type 1d4+1+1*level, it is automatically changed to 1d4+1+1+level*1
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In this case, I think '1d4+1+level*1 should work ok.
The parser for the DicePlus expressions is a little picky and not as flexible as I would like. Generally, when using labels such as 'level', use level*3 instead of 3*level. I'll spend some time this week trying to improve things with DicePlus.