I have been working on the special abilities lately. They are now enabled for spells, items, and monsters. Only a few of them have any affect: DetectMagic, Enlarge/Reduce, Bless/Curse, ProtFromEvil/Good. The rest will come later. The special abilities for an item are enabled when it is readied, and disabled when unreadied. Monsters get them for the duration of combat. Spells give them to characters for the duration of the spell.
I need to catch up with the ever-growing list of bugs. I plan to fix bugs this weekend and then hopefully ship a new release Sunday night.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a>
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