I tend to put the start point for the module down then add an event next to it with all the necessary quest events chain to each other next to it. It's the only way of testing a module without going through the whole game.
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[img]\"http://www.shalewyn.com/Images/KrynnWhiteDragon1.gif\" alt=\" - \" /><br />\"Hah!\", thought the white dragon. \"A wand of Ice Storm will never harm me!\"<br />He never did figure out that he was in a CRPG...
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