Hmmm. Some good points, lucifer. However, I think that they can be overcome. For example, some spells may require an item that doesn't disappear upon casting, in which case you only need one. Also, components are generally pretty light so there is no real problem with encumbrance and DC does not limit the number of items you may possess. The components for the easier spells are quite common and can be found quite easily. The components for very rare spells may themselves be very rare, and a player may be told "this is one of only two known to be in existence" or something, so that they recognise that they will probably only be able to cast the spell once, and will be careful. You can ensure that the party will run out of components if they are not careful by having a finite number of components for some spells.
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