With regard to the Forgotten realms side quests:
1. It depends on the level of the characters. I have more material for low level characters than for high level characters.
2. I assume that this would fit into your Savage Coast theme in general.
Idea #1 The players happen upon a small mining village which is afflicted with a plague of some sort transmitted in their water supply. To make matters worst the miners haven't returned from the last shift at the mine and the home militia members (the few well enough to go) have gone to investigate and haven't returned either. The players are induced to go and investigate both the disappearance of the miners and militia members but also the source of the plague.
There are several hooks possible to suggest that events at this small village are of a larger magnitude than first imagined. (levels 1-2)
Idea #2 The players are asked to go to or happen upon a remote monastery (perhaps the same monastery where the cleric in the party first got his training, maybe he's returning for a class reunion or something). Anyway, the monastery has recently been slightly damaged by an earthquake which has revealed previously excavated passages going directly into the mountain. Several acolyes have followed Brother Jessup into the tunnels to investigate, but no one has returned. The head monk wants you to go see what happened to the previous group. Their is possibility of setting up a very powerful long term enemy for the players in this scenario. (Levels 1-3)
Idea #3 This scenario is more involved than the first two and would be for characters at Levels 3-6 (30 levels for 6 characters). It involves a small farming village, a monastery and dwarven mine in a remote mountainous area of the Savage Coast. It also involves a lichemaster (necromancer) driven from Waterdeep by Blackstaff himself and thought dead for the last 30 years, a long dead (100 years) outlaw band that were known to be especially ruthless and finally were defeated by an army sent from Silverymoon. The characters are asked to go to the monastery by the head cleric of Chauntea (or whoever) to investigate some disturbing developments reported by the Friar at the monastery. This scenario has more twists and turns than the previous two.
If you're interested I can send you a copy of the entire story including encounters, etc. Let me know!
[ 03-08-2002: Message edited by: Arrowhawk ]
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