I fixed the item editor so it doesn't delete an existing item after canceling out of the Add item.
For keys and wall blockages, it is not very clear which key will be used when checking to see if the party can pass through a blockage of type 'Locked, Key 1'. DC currently treats the very first key created as Key 1, and so on, up to Key 8. The key name doesn't matter, only the order in which it was created. The order DC uses when checking blockages should match the initial ordering when the Special item/key/quest window is first displayed. There needs to be a way to explicitly specify which keys will be used as Keys 1-8 for blockage checks.
I just ran a test on this and it worked ok for me. I created a key called 'Key 1', added up a wall with blockage of 'Locked, Key 1', created a Special Item event to give 'Key 1' to the party, and then the party could pass through the blockage. I added another blockage of type, 'Locked, Key 2', and the party could not pass through it.
If it's not working for you, and you're sure the party has been given the proper key (visible in the inventory during test mode), then it may be due to not being able specify which key is used as blockage key 1, and the engine may have a different idea about which key is used as key 1.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a>
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