Basically there are two ways to do the 0/1 check with quests. Either the complete/failed way, or the 0/1 way. I mostly use the 0/1 way. In other words, the quest is either with the party (value 1) or not with the the party (value 0). To check the c/f variable, the quest is 'complete' if the variable is 65000. The quest is 'failed' if the variable is 65001. Either way is quite simple, though the 0/1 is simpler of the two. You only need an event to set the value from 0 to 1. Otherwise, it's always 0 until you need to change it.
To test these chains... Well, I'm a grumpy and old fashioned UA veteran who thinks there should be no -easy- way to test these things... To test these things you need to do it the hard way, ie. play the design yourself, from start to finish.
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