The first time I designed a mod with UA I had the same thought as Dominions, why not have local and global flags to indicate the status of certain events or quests. However, with the Quest event and the old faithful Chain event you can simulate just about anything. In the first Gold Box game, "The Pool of Radiance", the clerk event that gave out the quests and rewards was made up of nested chain events about 25 deep. I just wish there was an easy way to Beta test complex chains/quests.
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\"Things should be made as simple as possible but not simpler.\"
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