Perfect, I need to hear truthful insights and I would not consider it at all insulting.
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Anyway, the design of yours has several big problems which I think you should address. I spent some two hours downloading it, and I feel, quite honestly, that if I had known what to expect, I wouldn't have bothered. I hope that didn't come out as too 'insulting', for it wasn't my intention. Call it 'honesty'.
No it didn't come as insulting, brute truthfulness more I like it but not insulting. Yes I realized the size of my program is huge and I was warning alot in the messageboard before posting a download linke for it. There is not much I could do about it sorry, the background musics are perfect theme for my game and while I am going about using small compressed file format the couple of musics that takes aproximatly 20 MB worth of size are needed for my game theme.
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First of all, the mp3s... They are rather sizey and take most of the actual disk space. Even though mp3s don't compress very well, you can make them smaller by changing the sampling rates. I know those with cable modems and stuff aren't bothered by this, but those of us with dial-ups and pay per minute are, so there's something worth considering. One possibility would be to create 'lite' version of the design that doesn't come with the large mp3s.
Once again I know the music are the cause of huge size but aren't all games right now are big because of either graphics or musics? It is not like I can't be bothered it is I don't know how, besides with the advance of technology I would think you would be having cable like the rest of us. I hear your pain though and although I would as much as I can to please people with what they find disappointing on my design there are things which is beyond my hand. Now if you really are totally disappointed with my game to a point that you would never want to touch it again, your free to do so [img]smile.gif[/img] . I am not here to force people like to something if they don't do so, but by all means, don't tell others how trashy it is before they try it out first.
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Second, the combats. They are a bit... difficult, to put it mildly. My party had absolutely no way of winning certain combats, even after I edited some of the monsters. Eventually I just removed most of them. And you should give some options for healing as well.
Yes this I know exactly it is difficult and it is because I am waiting for the spell editor to completed. As you can see when you first begin the game a Ghost joins you who kicks ass everything he sees, but then he leaves you and when you encounter another difficult battle it would be Ketrsia and Frantanio. These two people have awesome defencive and offencive spells but they have non so far, the reason that is I am waiting for spell editor to be completed. I should have not released my game yet till such possibilities are available. But since there is hardly any design to play I wanted to share my design so people can try it out and tell me what they think so far. I thank you for telling me though and I would do my best to satisify these complains, there are some which are out of my hand and I am sorry about that. Instead of editing monsters or deleting them use the "Win" command while playing it through DC as a test mode instead of real game this way you would by pass obstacles you haven't seen yet.
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Now the only way (that I found) to heal was to rest for weeks.
Third, some very annoying repeating texts. These are something the designer himself doesn't always notice, since he knows where to go and how many times to get there, but the player doesn't, and is often forced to read the same text messages over and over again... The 'visit to earth' was a good bad example of this (also, the gate should be visible somehow).
I guess I should make it only appear once and when everytime you move you lose HP, I just hope the players know why they are losing HP and the text repeating was design to remind them. I would love to do that, I would make the gate appear be visible. See as I said I would od my best to satisfy people's need

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I wasn't that bothered by the spelling, to be honest. Of course, it's better if the text doesn't have spelling errors, but in your design, it somehow fit the overall mood of the game.
Please send to me vial email at
emulator_fun@hotmail.com all the spelling mistakes that you have encountered so I can fix them. As I said earlier I play the game like 100th time over to check spelling mistakes and grammetical error before even going further in my design.
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Not to sound completely negative, I thought the story had some curious potential. It was certainly different and I certainly would like to know how it works out and proceeds.
No you didn't sound like a guy who is completely negative, just frutrate it and I applogize. Once again it is still in development and I have not even finished dungeon 1 from 20 yet, I am still fixing errors in combat, items, spelling, grammer from the very first map. So you see it is still in great deal of development. Also thank you for one positive feed back about the story, lol.
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But to do that, the game needs to be more playable. It was a very dreamlike experience and though I have some ideas how it might turn out, I'd still like to see how you finish it.
I am not releasing another version till the spell editor is complete and in action. As you can see during combat spells doesn't even work. But what you could do that would be helpful is you email me all spelling errors or grammer error you have found so I can fix them. Thank you.
P.S "Anyone else encountered similar problems? What does anyone else think about the game? I want you to be as honest as this guy. I like honesty and thanks for your insight."
Yours truly,
Fahed Al Daye