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Old 01-29-2002, 05:28 AM   #1
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
Hi.

I've just had my first taste of Dungeon Craft and it looks fantastic. I have a couple of suggestions for more features that would be great. I apologise if these have already been discussed - some of them may even already be implemented in the editor but I just haven't found them yet.

Let me know what you think...

1. A "Spell" event. The effect would be to cast a spell (could be any spell from neutralise poison to disease, flesh to stone etc. or even hold person just before a battle to make it harder. I realise spells haven't been fully implemented yet so this one will probably have to wait a while.

2. A few more options for the "Do event if..." box. Examples are "do if quest is at stage ???" rather than just if quest is complete/possessed/active. Another related question (I haven't tested it yet) say you select "specified race is in party" - does the member of that race need to be conscious to trigger the event? Perhaps this could be a separate option?

3. More complexity in the "Who tries" event: options such as "succeeds if specified race is selected" (or specified gender to allow DMs to play the romantic angle?) and most importantly the ability to use combinations. For example if the party is trying to read elven runes, the who tries event should succeed if the selected member has a certain "read languages" value OR if they are an elf.

4. More of a bug fix, this one. It's very minor, but I noticed that in the "traits.txt" the "weapon specialization" ability is spelt "Weaapon". Don't know if this is of any importance at all in fact since players will probably never see it.

Sorry if this post was a bit long.

Steve McDonald
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