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Old 09-18-2001, 11:43 PM   #5
SilentThief
Symbol of Cyric
 
Burger Time Champion
Join Date: September 10, 2001
Location: USA
Age: 49
Posts: 1,301
I tried to do large city reporesentations in FRUA, and with DC you could do what I did which was to set up transfer "zones" as in like encounter zones, you step to the far edge of the grid map and it does an automatic transfer to the next and vice versa. the only problem with that in FRUA was that you might have a city (example of) 50 x 50 sq. and the next section is also 50 x 50 sq, but the transfer point (where you appear at) is only one (or up to 8 squares counting all 8 transfer points). Now, using a quest variable for your transfer point in the zone would work also, but the limits of FRUA made it so I didn't want to "burn" a bunch of events just for a more accurate transfer. What I finally settled for myself with larger city maps was having buildings that ran between the maps. These of course were unaccessable, but I never liked limiting players....

Hope this might give you some ideas as to how to overcome the problem.
SilentThief
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