The fonts are created during startup, one batch of letters for each supported color (red,yellow,green,blue). I can add markers for the available colors, but I can't add them for custom colors.
There is a vague plan to improve the title screen sequence. Add more screens, maybe some AVI playback. I have seen some code to scroll text so it should be possible to scroll title screen text when that part is added.
In order to keep the monster data as generic as possible, I would prefer to avoid adding any fields that will almost certainly require future additions. So how about this for monster attack data...
Any number of these attack records can be added and will be used against a single target:
- damage dice, or spell used
- text msg when used
So for the example monster already used we have
1d4+3, "claws"
1d4+3, "claws"
1d8+4, "bites"
where the text message will automatically have the attacker and attackee names added before display, such as "Troll claws Bilbo".
The dragon would be:
2d20, "bites"
1d8, "claws"
1d8, "claws"
Spell (dragon fireball), "breathes on"
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CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net