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Old 06-21-2001, 09:56 PM   #9
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
About art - Most of the original UA art has been converted and is available at the Magic Mirror or the DC FTP site. I'll try to make the DC website a little more helpful with info and links in this regard.

About tutorials - None really. The help on GPDL and Logic Block is detailed, but the rest is not so good. I based most of DC on UA so it helps to be familiar with it. I agree DC needs better directions.

Adding NPC - First create a new NPC under Global->NPC. Then set the edit mode to Place Events (click E on the toolbar), left click on a map square to bring up the event editor, select Add NPC event type (it will be already), click on Add button, click button on bottom of window labeled 'Add NPC' and select your newly created NPC. Click Ok, Close, and you should have an Add NPC event on your map. When you test your design and enter that square you will see whatever event text you added, then the NPC will be added to your party. There are several event triggers that can alter whether the event triggers or not, but the default is to always trigger. Hmm, now I'm only 2500 words away from a tutorial...

Load/Play designs - Download the design, unzip into a folder that has extension 'dsn' as in 'TestDesign.dsn', start the editor and load/edit/test it. If you want to play it outside of the editor, you can copy the UAFEngine.exe to the folder and double-click it. The engine accepts command-line parameters so that a shortcut can be created to play all designs with one engine exec, but I don't think I put that into the docs. When you save a design the editor puts a shortcut there and you can copy it and modify it for each design folder.

Available designs - There used to be two, now only one. The first design became unplayable due to a major overhaul in the way DC operates. The design loaded ok, but some of the events didn't work the same and so the design could not be played the same. The same auther, Harri Polsa, wrote both designs. The remaining is 'Last Days of Autumn' and it is a Sci-Fi design that revolves around his favorite female government agent/spy. He is currently working on a grandiose design. I helped test an early version that was already around 20MB in size. It is also a Sci-Fi setting. I have reports of several other people working on designs, but none have finished yet. Most fantasy settings will need magic/spells I suppose, so they are probably waiting on me to finish that part of DC.

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CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net
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