I added another flag to the wall slot dialog. It lets you flip the drawing order for overlays and doors.
I also added the additional zones to the step event dialog.
The combat positioning is always 'iffy'. I added some more code to help ensure that party members are placed on the same side of a wall. Hopefully that will keep everyone in the same room. Since the combat maps are dynamically generated from the level map, it can be tough to anticipate all situations.
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CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net