I love BG1 and I've been playing through it a few times now, but I got to thinking that some of the area monsters are just too weak and provide no challenge. Some of the mods might be a solution, but I came up with a fun solution if you want some control over what happens. Note that I bumped up the experience cap prior and that's why I wanted just a bit more to my battles.
I simply installed Near Infinity v1.32.1 beta 24 by Jon Olav [needs Java] and started hacking the area files -- replacing the wimpy creatures with some of the other [tougher] stock creatures that can make it more interesting.
Example *** spoil ***:
.
.
.
.
.
The Gnoll Stronghold -- quite unchallenging...but...
The cave with the Tome of Leadership and Influence [AR5102] should be guarded by more than Xvarts! Just replace them with Vampire Wolves and now you'll earn that tome big-time (not to mention a bucket of XP.) The other two caves received similar "themed" treatment. One cave was full of undead and the other ogres (including a mage that replaced the Carrion Crawler in the nook -- one of my guys ended up getting cooked by the Lighting Bolt that bounced around...poor Ajantis.)
I also enhanced some of the area spawn points as well...Mutamin's Garden may now spawn Lesser Basilisks now {eek!}
Disclaimer might be that just don't put HUGE creatures in small areas and it should be bug-free. The game really rocks now.
|