Thread: Tanks
View Single Post
Old 03-13-2007, 07:53 PM   #3
roddybug
Manshoon
 

Join Date: December 2, 2003
Location: United Kingdom
Age: 56
Posts: 215
Big AB and big AC seem to be required these days. The only spells that seem to work are harm and IGMissiles. Clerics can buff themselves up to approximate a fighter for a short time but in my experience only weapon masters and arcane archers stand a chance of hitting things on anything but a 20 on level 14 and 15. To be fair I haven't explored level 15 that much, last time I was there I was attacked by a friendly critter (as in blue, not red and hostile), Torey, I think. He made short work of Jaeros the Xanther assassin (sp?) and then made me drink 8 heal potions before I retreated.

I like playing monks and rogues but I wouldn't take one down to level 14/15. Monks may survive the implosion spells but they'll never hit anything and as for the rogues most stuff seems to be immune to sneak attacks and has true seeing.

I have a cleric who forces a DC 44 saving throw vs implosion and everything in the dpg seems to need anything but a 1 to pass. I haven't taken him to level 14 yet but I'm guessing that he won't do that well. I may try him tonight, I think that his AC is big enough!
roddybug is offline   Reply With Quote