View Single Post
Old 04-19-2005, 09:56 AM   #9
ister
Drow Warrior
 

Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
Quote:
Originally posted by Morgeruat:
Paladin's have the saving throw bonus as well, not as good as dwarves, gnomes, and halflings, but it covers more things (+2 to all saves, as opposed to +1 per 3.5 Con points to poison/staff/rod/wand/spell.
My understanding is that halflings and dwarves get +5 to spell and poison and gnomes get +5 to spells. Regardless of constitution. I know that AD&D rules say it's +1 per 3.5 points, and I think that the manual says the same, but I read that it was implemented as a simple +5, and this matches my observations. (Which is to say I haven't tested it).

Anyway in BG1 you will hardly ever have to make a save that isn't vs spells or poison. And failing the poison saves is bad, but generally not critical. Failing the numerous 'hold person' and 'charm person' saves is disastrous with a small party, so ave ve spells is the saving throw that will help the most. That said, I agree that paladin/Imoen is a pretty good choice.

[ 04-19-2005, 10:00 AM: Message edited by: ister ]
__________________
\" Let every nation know, whether it wishes us well or ill, that we shall pay any price, bear any burden, meet any hardship, support any friend, oppose any foe, in order to assure the survival and the success of liberty.\"<br />JFK
ister is offline   Reply With Quote