Paladin's have the saving throw bonus as well, not as good as dwarves, gnomes, and halflings, but it covers more things (+2 to all saves, as opposed to +1 per 3.5 Con points to poison/staff/rod/wand/spell) the healing of a paladin isn't great, but combined with the special abilities you get normally you'll be in good shape. and at the top end of the exp chart you get to cast some spells of your own.
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison
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