Also, I see that there's a lot of discussion about wanting to limit items to a specific class. Essentially this comes down to a problem with the game balance in that you can save an arbitrary number of skill points. This means that powergamers WILL take 39 levels of a high AB class followed by 1 level of rogue, assassin or bard (or monk) and drop all their accumulated skill points on UMD (and/or Tumble).
However this negates the value of having more levels of those classes - the value of being a rogue especially lies in the skill they can amass, and is offset by a lower AB. In EfU, where all the bosses' AC is determined by a maximum feasible AB, nothing but a 95% pure fighter is going to be able to hit them.
I think that part of the solution is what I described above: create some items that have exceptional attack, but mediocre damage so that power fighters won't be interested in them. This means that:
- classes in the high BAB range will use high damage (enhancement) weapons
- classes in the medium BAB range will use EITHER high attack, low damage weapons OR scrolls, wands etc
- classes in the low BAB range will always be using spells, scrolls, wands etc
What do people think to this?
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