Quote:
Originally posted by robertthebard:
This will not affect kill xp, only quest xp.
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I should have made that more clear in my explanations. My mistake. The regular experience acquired from the slaying of your foes within the Undermountain would remain the same, as always. As well, the script could easily be altered for some of the other quests if you wanted some of the lesser quests to have a sliding scale that wasn't as dramatic. Say, for example, the quest to assist the drow on the run within Level One. Instead of the as prescribed (char.lvl * 1100), perhaps something like (char.lvl * 550)? Okay, maybe not for THAT particular quest, as then people just wanting to nudge over their 30 char.lvl creation to 31st level would end up doing a quest originally meant for starting level characters. Perhaps it would be more suitable for quests such as the Trollbark Forest? Once more, I am just throwing the ideas up there for people to look at and pick at.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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