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Old 01-10-2007, 10:30 AM   #6
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
robertthebard, a great wealth of NeverWinter Nights information, lore, and concepts, posted this:

You can choose to give XP to the party, or to the player that actually does the talking. Nothing wrong with party xp, especially for things like the Proving Grounds, where my latest theme char will not be finishing without some help. I had actually thrown the "Lowest level PC for the XP calculations into the initial discussion to scare Moz. I guess it didn't work.
Nope.
*grins wickedly*
In fact, it made more sense the more I thought about it. And it's a lot easier than trying to calculate a mean average for the party's level and coming up with the XP total for that. Sure, that's also a possibility but who really wants to do all THAT kind of scripting? If nothing else, it still guarantees people in a party more experience for that one kill or completion than they'd receive normally. (minimum 1100 XP vs. normal maximum 600 XP) Another version of the calculation would be to go with the highest character levels, do the math, and then divide it amongst the members of the party. *shrugs* Hey, I just bounce ideas off the walls here, I don't implement them.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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